In 2012, Mozilla researcher Alon Zakai created a browser based demo called BananaBread by using Emscripten to port the C++ code to JavaScript and WebGL.Syntensity was a fork of Cube 2 focused on creating online content.Cardboard is fork created for the shooter game Carmine Impact available on Steam.Tomatenquark is a fork of Cube 2 that is available from Steam.It offers better graphics, but has higher system requirements. Tesseract, which features an improved version of the Cube 2 game engine.With version 2.0, it has been ported to the engine of Tesseract. Red Eclipse, a fork of Cube 2 with improvements to the engine featuring a different style of gameplay.Platinum Arts Sandbox forks the Cube 2 engine to create a standalone game creation system.Since the engine code is open-source, a number of forks and derivatives have been based on it, most notably: The game was ported to iOS by FernLightning. The game shares most of its design goals and philosophy with its predecessor, but uses a new 6-directional heightfield (or octree) world model. Single-player modes feature both episodic gameplay and deathmatches on multiplayer maps with AI bots instead of human opponents.Ĭube 2: Sauerbraten started as a redesign of the original Cube game engine. Players can also engage in online cooperative map editing. The game features multiple modes, such as deathmatch, Capture the Flag, and variations thereof. The aim of the project is not to produce the most features and highest-quality graphics possible, but rather to allow map-editing to be done in real-time within the game, while keeping the engine source code small and elegant.Ĭube 2 features singleplayer and multiplayer, the latter offering LAN, local, and online play. The game media is released under various non-free licenses. The game engine is free and open-source software, under the zlib License, with commercial support available from the developer's business counterpart, Dot3 Labs. The game features single-player and multiplayer gameplay and contains an in-game level editor. Microsoft Windows, Linux, FreeBSD, OpenBSD, OS X, UnixĬube 2: Sauerbraten ( German for " sour roast", also known as Sauer) is a cross-platform, Quake-like first-person shooter that runs on Microsoft Windows, Linux, FreeBSD, OpenBSD, and Mac OS X using OpenGL and SDL. Article taken from van Oortmerssen, Lee Salzman, Mike Dysart You can grab it from the official site or Flathub. Looking over the server list earlier, there's plenty of people playing it and with so many maps to choose from and multiple modes you're not going to get bored in a hurry. It performs ridiculously well and can run on some really low-end devices, and most importantly it's quite fun to run around in even with bots. If you've been after a free and fast first-person shooter to play with friends, Cube 2: Sauerbraten looks to be a really good choice. Pictured - Cube 2 with the newly included Genesis map. It now uses the modern SDL 2, masses of bug fixes due to the time since the last release, chat names are now team coloured, there's optional HUDs for score / game clock and an ammobar, there's health bars for teammates, support for JPEG screenshots, lots of new textures and skyboxes, a revamped and more intelligent spawn system, various new server and user options you can tweak, improved water quality and the list goes on. Bringing with it tons of new maps (nearly 200!), it also has plenty of technical changes too. Pretty amazing to see it come back in such a huge way too, as this is not a small release. That is a long time for fans to wait for a new release. Going by their release history the 2020_11_29 edition is the first since early 2013. Cube 2: Sauerbraten lives again it seems! The classic free and open source first-person shooter, which combines old school gameplay with in-game map editing returns. For newer players: this is not another game based on old open source id Software tech though, as the engine supporting it is original and open source under the ZLIB license.
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