RealNetworks will release its third quarter results on November 3 rd. The company's stock hit a 52-week low earlier this month. RealNetworks was founded in 1995 and is based in Seattle, Washington. ![]() At the same time, the compression efficiency is improved by 30 to 45 compared to similar. RealNetworks engineers are working hard to improve this record in order to reach real-time encoding in the near future. In April 2013, this site covered the launch of Helix Broadcaster, a streaming appliance that combined an encoder and media server in a single box. The encoding time provided by RealProducer HD can be three times faster than that provided by x.265, a well-known H.265 encoder. RealNetworks is one of the pioneers of streaming media. Helix Broadcaster customers should look to DVEO for Gearbox products, Helix Media Library customers should go to StreamingLTD to buy Helix Media Library, and Helix Webcaster customers can go to Intermedia Solutions to purchase Webcaster products.įor other components in the Helix line, RealNetworks had only this to say: "The Helix Universal Server, Helix Producer, and Helix Enterprise Player are no longer available for license from any supplier." ![]() Rather than leaving its customers completely in the cold, RealNetworks arranged for comparable products to be sold from three vendors, and posted contact information on the Helix page. Bluecoat ProxySG (Alt) Bluecoat RealMedia Bluecoat Squid Log / SGOS Format Bluecoat W3C (ELFF) Bluecoat Windows Media Bluesocket Wireless LAN Bomgar. The listed press phone number doesn't appear to be in service, and an emailed request for information wasn't answered by press time. The company didn't offer a press release or even a blog post about the decision. ![]() It is an open-source relational database management system. Versions Review Comments Questions & Answers. In a scary Halloween surprise, RealNetworks announced on its site that it has discontinued the Helix Media Delivery Platform suite of products. Helix Server lets you universally stream media across players.
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